Probably one of the biggest inventions in today’s modern age, virtual reality has come a long way from being a simple game tool to an educational necessity. But, when was it invented? Together, let’s unlock those curious minds!
Many people have an assumption that virtual reality is just a newcomer in the technological scene, but the truth is, it goes back further than many of you realize. It is in the late 1980s and 1990s where virtual reality came to the eyes of the public. During this period, we have seen the growth of the first kind of interactive multimedia theatre, the first HMD or head-mounted display, the first simulation device, and the utilization of virtual reality in the human-computer interaction (HCI) field. In the 1990s, the research about virtual reality continued along with the appearance of films like ‘The Lawnmower Man’ that aided in raising its profile.
Virtual Reality Re-Invention
Unfortunately, the virtual reality’s popularity was coordinated with the public expectation’s growth, which then overhyped the capabilities of this technology. In the end, this generally resulted in displeasure with virtual reality. Although it was not able to satisfy the needs of people for a technology, it did not disappear in the limelight.
Instead, it has been repackaged as a virtual environment. The purpose is to prevent unrealistic expectations regarding the technology, keeping it within the realm of science fact. Virtual reality has been reinvented into something which suits well with the expectations and visions of what it can totally do.
For instance, the progress of virtual reality games for the PC, Xbox, Mac, and PlayStation 2 & 3 prolonged. Up until now, these games continue to attract many adults and kids and push the borders of gaming technology.
Virtual Reality in the 2000s
With Google, a stereoscopic 3D version of the Street View app was developed. Soon after (in 2012), Palmer Luckey amazed the investors with his incredible invention called Oculus Rift prototype which brings the spotlight of the virtual reality market on his chilled shoulders. Then in 2014, the technology resulted in an impressed Zuckerberg buying Oculus VR.
The name was eventually changed to VR landscape. Also during this year, Google introduced us the Google Cardboard, plus the first VR headset for Sony’s PS4 called Project Morpheus was also presented.
Virtual Reality in the Recent Years
In our modern years, virtual reality continues to expand in many unique ways – with applications that range from the exclusive entertainment focused to those in medicine. Even the educational field has been capitalizing on this technology with the aim of helping students understand a certain matter in a thorough, deep manner especially if a particular tool is not available.
Virtual reality aims to change our lives in amazing ways. Rather than chatting with someone on a webcam, you will ‘teleport’ in a shared simulation and communicate as if you are in a different world. Even in filmmaking and journalism, virtual reality is doing an excellent job. As years pass by, we can expect for more upgrades that could make our activity or task a lot easier and more authentic.